Gamers GLTool
Use the app · 4 min

Reading a match report

Every Game Mode session ends with a report. Here is what each number means.

Frame rate

Average FPS
Frames shown divided by time played.
1% low
The average of the slowest 1% of frames. This is the stutter you notice. A good match keeps it close to the average.
0.1% low
The same for the slowest 0.1%: the worst hitches.
99% within
99% of frames took this long or less, in milliseconds.
Longest frame
The single longest wait between two frames.
Freezes
Seconds with a frame over 83 ms. Long freezes: over 125 ms.

Battery and heat

Average power
Watts drawn while off the charger.
Energy used
Watt-hours for the match, and millijoules per frame.
Heat
How far the match warmed the battery from where it started.

“Why did it lag?”

The report finds the moments that went wrong: a second below 70% of the match’s usual frame rate, a frame over 100 ms, or a ping spike. The first 20 seconds are left out as loading. Next to each moment it puts what was measured then, in this order: heat, battery saver, another app keeping the CPU busy, the network.

Because the explanation is worked out when you open a report, a better analysis in a later update also explains your old matches.

Graphs

One lane per measure on a shared timeline: frame rate, temperature, ping. The frame-time histogram shows how often each frame time happened, which separates a steady game from a jumpy one with the same average.

Share it

Tap Share for a card with the game, the phone and the numbers, sized for chats and social posts.